InPlay Labs · Leagues & live match game · 2022
FanClash
A leagues system and a live in-game screen for a football prediction game.
The work
FanClash players pick three footballers before a match and score points live as it plays. I designed the leagues system, so friends and creator communities can compete in their own tables, and the in-game screen, where the live leaderboard and match chat sit behind one tab switch so fans never leave the game.
I also designed power-ups, the player stats view and the premium upsell, working lo-fi to hi-fi and handing off annotated specs to the developer.
Tools
- Figma
- Protopie
- Adobe Suite
- Blender
- Photoshop
Game screen · Lo-fi to hi-fi
Leaderboard and chat, side by side
The in-game screen from lo-fi to hi-fi: the live leaderboard and match chat sit behind one tab switch, so fans never leave the game.
Leagues · Hi-fi
Find your league
From fixtures to the leagues drawer to a private league table: creator communities and friends' leagues are one tap from the match list.
Power-ups · Lo-fi to hi-fi
Power-ups that pop
The power-up sheet from lo-fi to hi-fi: pick a multiplier, see it light up, activate it.
Player stats · Lo-fi to hi-fi
Stats fans can read
The player stats screen from a long lo-fi list to a focused hi-fi view of form, points distribution and live match events.
Premium · Hi-fi
The Baller Club upsell
Premium appears when a fan tries to create their own league, then a clear offer and a one-tap subscribe.


3D and kit design · Blender and Photoshop
Club merchandise, rendered in 3D
Alongside the product design I model and render in Blender, and design team kits and graphics in Photoshop. These are kit and merchandise renders made for Fanfinity and its club partners.